Version 2.02 has been submitted to Apple, and includes a huge number of improvements and bug fixes. I’m really happy with how much better it has become with this update.
– dramatic drawing speed improvement for iPad 3
– iPhone 5 ready
– cut/copy uses system clipboard and can be used across documents
– onion skin retained between Spritesheets, appears centered for Spritesheets of different sizes
– preview image in Spritesheet edit view renders correctly when Auto-adjust frames is enabled
– color palettes cached
– eyedropper selecting completely transparent pixels defaults to black and doesn’t change pencil alpha
– recent colors reopen correctly after leaving screen and returning
– Relink Dropbox after revoked access
– option to create new or update existing from Dropbox file with same name (and dimensions)
– Dropbox and Library export allow larger size export, linked to Preview image scale
– App info added, includes link to documentation, report bugs within app
– stamp tool shows preview of stamp image in color button
– spritesheet/tilemap size and background color changes added to undo states
– selecting a recent color resets drawing tool to most recent that uses a color (pencil, line, shape, fill)
– button added to Tilemap view to quickly edit the Spritesheet used by the Tilemap
– other bug fixes
Sprite Something v2.0 has been submitted to the App Store for approval. What’s new in this update:
iCloud – sync spritesheets, tilemaps and color palettes across your devices!
Photo Library Import/Export
Rectangle and Circle tools
Improved navigation flow (especially on iPhone)
Twitter message integration (not GIF’s yet)
Faster Tilemap drawing
Fill/Magic Erase All option
Adjust Select rectangle before choosing Cut/Copy/Delete
Show/Hide tool options (iPad)
GIF’s now use compression and display across browsers correctly
Speed improvement when using background image
Add notes to your spritesheets and tilemaps
Lot’s of bug fixes
One major note is that this update requires iOS 5.0+. I made this decision because: 1. it is available for all current iPad devices, 2. has a nice Twitter API, 3. made my life easier. I hope this isn’t a major conflict for anybody using the program out there.
Woodhead is a challenging puzzle game created by Terrance Kritmen (writer & music) and myself (design & programming). It is available for iPhone/iPod Touch from the iTunes App Store ($1.99).
A level from Woodhead
The above picture shows one of the levels in the game. The gameplay goes: swipe to move, try to collect all the jewels and reach the exit within the given number of moves. Doesn’t sound too groundbreaking, does it? Well, here’s how I tried to shake that up a bit.
One thing that (almost) always bothers me about touch screen games: onscreen controls, virtual buttons. So, with Woodhead the only on-screen buttons are the quick reset and the pause button. Movement is mapped to swipes, that’s an easy start to touch interaction. How else could I take advantage of the touch screen? To start with, if you look at the screenshot, there are three items that don’t look like jewels (when you see them in the game, they’re always moving). When Woodhead touches those items, the game pauses and allows you to touch the screen to place a tile onto the game board. This allows you, the player, to add items to the game board. Each different item lets you place a different type of tile: cardboard makes a solid block, arrows change Woodhead’s direction, green slime makes a larger goo spot that Woodhead sticks to instead of sliding past. You will need to plan ahead to future moves, trying to create the quickest path for you to reach the goals.
Woodhead makes the news.
How else does this game differentiate itself? Writing. Which is pretty damn funny thanks to Terrance Kritmen. Each level starts with a newspaper page, giving the level name, (sometimes) a hint, and an “In Other News…” article. Woodhead, being the title character and a bit of a narcissist, is inserted into the photos. In between worlds (or Pages as I like to call them), Woodhead answers questions at press conferences, giving the game some story and humor.
Here is the video trailer for Woodhead, which should give you a good idea of the humor in the game:
PS Be sure to have your speakers or headphones on for the end credits in the game…