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	<title>Matthew Klundt &#187; Futile</title>
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	<link>https://mattfoxgames.com</link>
	<description>Game developer, programmer, cinematographer.</description>
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		<title>Clipping FTilemaps</title>
		<link>https://mattfoxgames.com/2013/03/07/clipping-ftilemaps/</link>
		<comments>https://mattfoxgames.com/2013/03/07/clipping-ftilemaps/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 20:30:17 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Futile]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=152</guid>
		<description><![CDATA[Tilemaps in games help save resources by reusing a limited number of tiles, often just to the edge of visibility on screen. My first creation of the FTilemap class didn&#8217;t include this important functionality, but I&#8217;ve corrected that now. You &#8230; <a href="https://mattfoxgames.com/2013/03/07/clipping-ftilemaps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>FParallaxContainer</title>
		<link>https://mattfoxgames.com/2013/02/23/fparallaxcontainer/</link>
		<comments>https://mattfoxgames.com/2013/02/23/fparallaxcontainer/#comments</comments>
		<pubDate>Sun, 24 Feb 2013 01:22:38 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Futile]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[FParallaxContainer is a new class I added to the FutileAdditionalClasses repo at GitHub. The class is for adding layers to your Futile game that move at a different speed than the camera. You can use this class to create the &#8230; <a href="https://mattfoxgames.com/2013/02/23/fparallaxcontainer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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