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	<title>Matthew Klundt &#187; Matthew Klundt</title>
	<atom:link href="https://mattfoxgames.com/author/mattfox/feed/" rel="self" type="application/rss+xml" />
	<link>https://mattfoxgames.com</link>
	<description>Game developer, programmer, cinematographer.</description>
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		<title>Clipping FTilemaps</title>
		<link>https://mattfoxgames.com/2013/03/07/clipping-ftilemaps/</link>
		<comments>https://mattfoxgames.com/2013/03/07/clipping-ftilemaps/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 20:30:17 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Futile]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=152</guid>
		<description><![CDATA[Tilemaps in games help save resources by reusing a limited number of tiles, often just to the edge of visibility on screen. My first creation of the FTilemap class didn&#8217;t include this important functionality, but I&#8217;ve corrected that now. You &#8230; <a href="https://mattfoxgames.com/2013/03/07/clipping-ftilemaps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Adding iCade to Unity</title>
		<link>https://mattfoxgames.com/2013/03/03/adding-icade-to-unity/</link>
		<comments>https://mattfoxgames.com/2013/03/03/adding-icade-to-unity/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 03:26:20 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=133</guid>
		<description><![CDATA[iCade and iCade 8-bitty are bluetooth game controllers that passes keyboard button presses to your portable device. They make great controllers for touch-screen only devices and even for playing on a laptop. One of the things I&#8217;ve been looking everywhere for is an easy way &#8230; <a href="https://mattfoxgames.com/2013/03/03/adding-icade-to-unity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>FParallaxContainer</title>
		<link>https://mattfoxgames.com/2013/02/23/fparallaxcontainer/</link>
		<comments>https://mattfoxgames.com/2013/02/23/fparallaxcontainer/#comments</comments>
		<pubDate>Sun, 24 Feb 2013 01:22:38 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Futile]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=120</guid>
		<description><![CDATA[FParallaxContainer is a new class I added to the FutileAdditionalClasses repo at GitHub. The class is for adding layers to your Futile game that move at a different speed than the camera. You can use this class to create the &#8230; <a href="https://mattfoxgames.com/2013/02/23/fparallaxcontainer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sifteo Prototype</title>
		<link>https://mattfoxgames.com/2013/01/28/sifteo-prototype/</link>
		<comments>https://mattfoxgames.com/2013/01/28/sifteo-prototype/#comments</comments>
		<pubDate>Mon, 28 Jan 2013 21:18:58 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=104</guid>
		<description><![CDATA[At this year&#8217;s PegJam, I decided it was the perfect time to put together my idea for the Experimental Gameplay Project Sifteo Cubes Competition. I&#8217;m partial to dungeon crawlers, so my first idea was to make a random map, which &#8230; <a href="https://mattfoxgames.com/2013/01/28/sifteo-prototype/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sprite Something 2.02 Submitted</title>
		<link>https://mattfoxgames.com/2012/09/17/sprite-something-2-02-submitted/</link>
		<comments>https://mattfoxgames.com/2012/09/17/sprite-something-2-02-submitted/#comments</comments>
		<pubDate>Mon, 17 Sep 2012 15:26:52 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Sprite Something]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pixel]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=98</guid>
		<description><![CDATA[Version 2.02 has been submitted to Apple, and includes a huge number of improvements and bug fixes. I&#8217;m really happy with how much better it has become with this update. &#8211; dramatic drawing speed improvement for iPad 3 &#8211; iPhone &#8230; <a href="https://mattfoxgames.com/2012/09/17/sprite-something-2-02-submitted/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sprite Something 2.0 Submitted</title>
		<link>https://mattfoxgames.com/2012/08/09/sprite-something-2-0-submitted/</link>
		<comments>https://mattfoxgames.com/2012/08/09/sprite-something-2-0-submitted/#comments</comments>
		<pubDate>Thu, 09 Aug 2012 17:51:22 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Sprite Something]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pixel]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=91</guid>
		<description><![CDATA[Sprite Something v2.0 has been submitted to the App Store for approval. What&#8217;s new in this update: iCloud &#8211; sync spritesheets, tilemaps and color palettes across your devices! Dropbox Import/Export Photo Library Import/Export Rectangle and Circle tools Improved navigation flow (especially &#8230; <a href="https://mattfoxgames.com/2012/08/09/sprite-something-2-0-submitted/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Woodhead Gameplay and Inspiration</title>
		<link>https://mattfoxgames.com/2012/07/27/woodhead-gameplay-and-inspiration/</link>
		<comments>https://mattfoxgames.com/2012/07/27/woodhead-gameplay-and-inspiration/#comments</comments>
		<pubDate>Fri, 27 Jul 2012 22:00:25 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Woodhead]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=67</guid>
		<description><![CDATA[The idea for what became Woodhead started from the combination of two puzzles in Professor Layton &#38; the Unwound Future. If you like puzzles at all, you owe it to yourself to pick up any (or all) titles from this &#8230; <a href="https://mattfoxgames.com/2012/07/27/woodhead-gameplay-and-inspiration/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing Woodhead</title>
		<link>https://mattfoxgames.com/2012/07/18/woodhead-released/</link>
		<comments>https://mattfoxgames.com/2012/07/18/woodhead-released/#comments</comments>
		<pubDate>Wed, 18 Jul 2012 17:07:39 +0000</pubDate>
		<dc:creator><![CDATA[Matthew Klundt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Terrible]]></category>

		<guid isPermaLink="false">http://mattfoxgames.com/?p=35</guid>
		<description><![CDATA[Introducing Woodhead! Woodhead is a challenging puzzle game created by Terrance Kritmen (writer &#038; music) and myself (design &#038; programming). It is available for iPhone/iPod Touch from the iTunes App Store ($1.99). <a href="https://mattfoxgames.com/2012/07/18/woodhead-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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